![]() ![]() In the game, you play as a world nation that's attempting to develop along military, scientific, economic, or civic lines of research in hopes of eventually conquering the world through financial dominance, territorial expansion, or force of arms. It combines the sensibilities of an epic turn-based game like Civilization with the faster pace of a traditional real-time strategy game. One of these is 2003's Rise of Nations, a strategy game that's based loosely on world history. But in recent years, some games have tried to strike out in new directions. ![]() You basically harvested resources, built a base, built an army, and crushed your opponents before they could do the same. Real-time strategy games used to seem like they were all the same.
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